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KICKR RULES OF PLAY.

Know the game before you play. These rules cover King's Court, equipment and conduct, for Pickup games and the monthly membership. Joining a game or claiming a spot confirms your agreement to every rule below.

Format

  • Played on turf or a futsal court, with the side size (4v4 to 7v7) set by the venue and shown before each game. Membership is one night a week in Toronto, starting in December, and your field is confirmed when teams are set. Members play every week of the month. Pickup games run through the week, each at its own listed field and time.
  • The side size follows the venue: up to 7 a side on turf (one keeper and six outfield), and 4 or 5 a side on a futsal court. Every game shows its side size before you join.
  • KICKR plays King's Court. A game is 90 minutes with three rotating teams, played in 10-minute rounds. Two teams play while one waits. Winner stays on.
  • Two teams play while the third waits. Rounds are 10 minutes. The winner stays on, the loser goes off, and the waiting team comes on. There is no limit on how many rounds in a row a winning team can play.
  • A game runs about nine rounds. If the official needs a changeover between rounds, rounds run 9 minutes instead.
  • If a round ends tied, the team that stayed on from the previous round goes off. If the first round of a game ends tied, the official decides who stays with one penalty each (sudden death) or a coin toss.
  • Each team chooses its own goalkeeper and may change them between or during rounds. A dedicated goalkeeper or a rotation are both allowed.
  • Your plan sets your match nights per month: 4x plays one night a week, 8x plays two. Every match night is a 90-minute game with rotating rounds and rests. Until a second night opens, 8x is register-interest only, free and non-binding.

Pickup games

  • Pickup games are booked one at a time in the KICKR app. Each game lists its field, address, kickoff time, side size and price before you join.
  • Come solo or with friends. Teams are balanced by level, and a trained official runs every game.
  • Pickup uses King's Court too: 90 minutes of 10-minute rounds, and the winner stays on.
  • Arrive 15 minutes before kickoff. The first round starts on time.
  • The equipment, gameplay and conduct rules on this page apply to Pickup games too.
  • Pickup has no yellow or red cards. The official can warn a player once. For fighting, slurs, abuse or repeated dangerous play such as slide tackles, the official can remove the player for the rest of the game, with no refund. KICKR then reviews it and can block the player from future Pickup games and the membership.
  • Goals and ratings logged by your official feed your monthly performance tracker in the app. Pickup games don't come with game film and do not count toward a monthly table.
  • When your card is charged and when you get a refund are set out in the Pickup refund policy.

Roster and substitutions

  • KICKR is currently for men. All registered players must be male.
  • Claim your membership spot on the pricing page. Members who sign up solo join balanced teams.
  • If you can't make a match night, email league@kickr.ca before that night. KICKR can transfer your night to another player of similar skill, who signs the participant waiver before playing. Walk-up subs are not permitted.
  • A member may only appear on one team's roster each month.

Equipment

  • Shoes for the surface are required: turf shoes on turf, non-marking indoor court shoes on a court. Cleats of any type (firm ground, soft ground, metal, moulded studs) are not permitted on the playing surface.
  • A team that takes the field with a player wearing cleats forfeits that round. The opposing team is credited with the win and stays on.
  • Shin guards are optional but recommended.
  • KICKR supplies match pinnies for team colours. Players bring their own playing clothes.

Gameplay rules

  • Slide tackles are not allowed at any time, anywhere on the pitch. A slide-tackle attempt is an automatic foul and may be carded at the official's discretion (membership) or lead to a warning or removal (Pickup).
  • The offside rule is not in effect.
  • The goalkeeper may use their hands inside the marked goalkeeper area only.
  • Throw-ins are replaced with kick-ins. The ball is placed on the touchline and played in with the foot.
  • Restarts after the ball leaves the field behind the goal line are taken by the goalkeeper from inside the goalkeeper area. Back-passes to the goalkeeper are permitted.
  • There are no corner kicks. When the ball goes out behind the goal line, play restarts with the goalkeeper.
  • Standard free-kick rules apply for fouls in open play. Penalty kicks are awarded for fouls inside the goalkeeper area.

Membership discipline (yellow and red cards)

  • Cards apply to membership games. Pickup discipline is set out in the Pickup games section above.
  • Officials may issue yellow or red cards for fouls, dangerous play, dissent, or unsporting behaviour, at their discretion.
  • A yellow card is a formal warning. Two yellow cards in the same game equal a red card.
  • A red card results in immediate ejection for the rest of the game. The player is also suspended from the team's next match night. More serious offences (violent conduct, abusive language, repeat reds) may result in longer suspensions or removal from KICKR.
  • The official's word on the field is final. Players and teams may submit a written appeal to KICKR at league@kickr.ca within 48 hours of the game. KICKR's decision on an appeal is final.

Scheduling, no-shows, and late arrivals

  • Groups of three are reshuffled every week, so your team meets different opponents across the month. Check your team's schedule in the app before match night.
  • Teams should arrive at the venue at least 15 minutes before their scheduled start.
  • A 5-minute grace period applies for late arrivals. If a team is not ready 5 minutes after its scheduled start, the other two teams kick off and the late team comes on as the waiting team once it is ready.
  • A no-show (a team that does not arrive at all) scores no wins that night, and the other two teams in its group play each other for the full 90 minutes. A second no-show in the same month is reviewed by KICKR and may lead to removal.
  • Match nights cancelled because of weather, venue issues, or any other situation outside of player control are KICKR's responsibility to reschedule. If a KICKR-cancelled match night cannot be rescheduled inside the same month, it is automatically credited to your next month at no cost. Affected teams will be contacted by email.

Standings and tiebreakers

  • One win is one point. A tie or a loss scores nothing. The official logs the winner of every round.
  • The team with the most wins in its game is the weekly winner.
  • Wins from the first three weeks add up into one monthly table.
  • If teams are level on wins, the team that won more rounds against the other goes higher. If they are still level, the team with more wins in week 3 goes higher.
  • Week 4 of the month is the final. The top three teams in the monthly table play a 90-minute King's Court final, and the team with the most wins wins that night's final. Other teams continue playing.
  • In a month with a 5th match night, that night is a bonus night at no extra charge. Its rounds count toward your personal stats, not the monthly table.
  • The team that wins the night is the weekly winner.

Code of conduct

  • Respect officials, opponents, teammates, and KICKR staff at all times.
  • Zero tolerance for racism, sexism, homophobia, transphobia, or any other slurs or abusive language. In membership games, a first offence is at minimum a red card and a one-night suspension; a second offence is removal from KICKR with no refund. In Pickup, the player is removed for the rest of the game with no refund, and KICKR reviews it.
  • The same zero tolerance applies in the KICKR app. Chat messages, your player name and your photo must not be abusive, hateful, harassing, threatening or sexually explicit. Any message can be reported and any player can be blocked. KICKR reviews reports within 24 hours, removes content that breaks this rule, and suspends or removes the account that posted it.
  • Physical altercations (fighting, deliberate violent conduct off the ball) result in immediate removal from the game. Members also get a minimum three-night suspension while KICKR reviews it. Severe incidents may result in permanent removal from KICKR with no refund.
  • No alcohol or recreational drug use at the venue. Players who appear to be under the influence will not be permitted to play and will be recorded as a no-show.
  • Spectators are welcome and are expected to follow the same conduct standards as players. A team is responsible for the behaviour of its spectators.
  • KICKR reserves the right to remove any player or team whose conduct harms other players or the game, with or without refund, at KICKR's sole discretion.

Refunds and cancellations

  • Before membership starts, your first month is paid at checkout. After that, every month is billed on the 24th of the month before. Cancel at least 48 hours before the month's first match for a full refund for that month. Later cancellation stops future charges, but that month is non-refundable. KICKR-cancelled membership nights are rescheduled in-month or credited. Pickup: your card is saved when you join and charged 48 hours before kickoff (3 hours for short-notice games), only if the game goes ahead. Join a game that's already on and you pay right away. If KICKR cancels a Pickup game, you get a full refund. See the refund policy for full details.

Eligibility

  • All players must be 18 years of age or older at the time of registration.
  • Players must agree to all rules on this page at the time of signup.
Still have a question?

Email league@kickr.ca for anything the rules do not cover.

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